

If you do want to drop down some image quality settings, the game's options scale well. VRAM doesn't appear to be in high demand either, with both the 4GB and 8GB versions of the RX 5500 XT performing almost identically.
2016 BENCHMARK TEST GPU 1080P
GTX 1060 and RX 580, for instance, aren't far off from hitting 60FPS at 1080p with maximum image quality settings, with just a few small tweaks to the IQ needed to hit that figure. RTX 2070 Super is significantly faster than the RX 5700 XT, for example, while RTX 3070 also beats out the RX 6800 across the board, which isn't something we usually see.Įven then, the game does run well across a wide variety of hardware.
2016 BENCHMARK TEST GPU DRIVER
This didn't happen for other AMD cards though, or Nvidia GPUs, so hopefully it is a quick fix for AMD's driver team or the game's developers.Īs a DX11 title built on Unreal Engine 4, if we had to guess before testing the game, we would've thought Nvidia GPUs would perform the best, and that is certainly true. I say almost everyone, as currently my main issue with the game is related to visible stuttering when using an RDNA 2 GPU. 1080p Benchmarksīy and large, Days Gone is an impressive PC port that almost everyone will be happy with. This represents a reasonably demanding section of the game based on the first hour or so that I played through, and it is also highly repeatable which makes it great for benchmarking multiple GPUs. Our 1-minute benchmark pass came from quite early on in the game, as Deacon is riding on the back of Boozer's motorbike, headed to Crazy Willie's. We test using a custom built system from PCSpecialist, based on Intel’s Comet Lake-S platform. You can read more about it over HERE, and configure your own system from PCSpecialist HERE. Nvidia GPUs were benchmarked with the 466.47 driver.AMD GPUs were benchmarked with the 21.5.2 driver.There's also a selection of quick presets – Low, Medium, High and Very High – and for our benchmarking today we opted for the Very High preset, with V-Sync of course disabled. Textures, lighting, shadows and more can all be adjusted, while it's great to see a field of view (FOV) slider as well as a render scale setting. In terms of visual settings, there are a number of options in the display menu. That means there's no ray tracing or DLSS features in Days Gone, something which is becoming more unusual these days. Interestingly though, it uses DirectX 11, and there's no option for DX12. The first thing to know about Days Gone is that it is developed by Sony's Bend Studio, and is built on Unreal Engine 4.
